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iPhone Forensics: Recovering Evidence, Personal Data, and Corporate Assets

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Zdziarski has literally written the bible of iPhone forensics in this book. It is written not from the standpoint of hacking the device, but from obtaining and preserving the digital evidence on the device. The methodology is sound, and verifiable. Exceptionally well documented, it has proven to be one of my best, and most used, reference books. If you have a forensic examination of an iPhone, you shouldn't proceed until you've read this book.

iPhone Forensics: Recovering Evidence, Personal Data, and Corporate Assets Features

  • ISBN13: 9780596153588
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone Forensics: Recovering Evidence, Personal Data, and Corporate Assets Overviews

"This book is a must for anyone attempting to examine the iPhone. The level of forensic detail is excellent. If only all guides to forensics were written with this clarity!" -Andrew Sheldon, Director of Evidence Talks, computer forensics experts

With iPhone use increasing in business networks, IT and security professionals face a serious challenge: these devices store an enormous amount of information. If your staff conducts business with an iPhone, you need to know how to recover, analyze, and securely destroy sensitive data. iPhone Forensics supplies the knowledge necessary to conduct complete and highly specialized forensic analysis of the iPhone, iPhone 3G, and iPod Touch. This book helps you:

  • Determine what type of data is stored on the device
  • Break v1.x and v2.x passcode-protected iPhones to gain access to the device
  • Build a custom recovery toolkit for the iPhone
  • Interrupt iPhone 3G's "secure wipe" process
  • Conduct data recovery of a v1.x and v2.x iPhone user disk partition, and preserve and recover the entire raw user disk partition
  • Recover deleted voicemail, images, email, and other personal data, using data carving techniques
  • Recover geotagged metadata from camera photos
  • Discover Google map lookups, typing cache, and other data stored on the live file system
  • Extract contact information from the iPhone's database
  • Use different recovery strategies based on case needs

And more. iPhone Forensics includes techniques used by more than 200 law enforcement agencies worldwide, and is a must-have for any corporate compliance and disaster recovery plan.


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Customer Review


Outdated, author unhelpful. Stay away! - Charles Skoglund - Stockholm, SWE
This book is definitly not for you in active forensics. The methods described are outdated, the book only covers up til iphone OS 2.x, nothing you will find in a realworld scenario 2009/2010.
Upon contacting the author for an updated method, which oreilly boasts about on their website aswell as the author, the author wants you to pay him 00 annually. Keep away from this charlatan, do some online research instead, you will learn more, starting with dev-teams redsnow and othe FREE utils, you can modify those utils to do the work, forensically sound.

I am very disapointed. Shame on you Zdziarsky. Shame on you O'reilly books.




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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

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This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
Strongly recommended.

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

  • ISBN13: 9780137058426
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization


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Customer Review


Complete examples, no explanations - Gary Bisaga - Leesburg, VA USA
I am not sure what I am missing that all these other reviewers are getting, but I found this book extremely frustrating. Though I looked at the book in the bookstore and was turned off by it, on the strength of the reviewers I went and bought it anyway. I sorely regret doing so. By the way, I am not a newbie programmer: I've been a strong developer for 30 years, most recently writing J2EE enterprise applications since 1996.

On the plus side, there are (as other reviewers have said) complete examples of applications, all of which you can download from the book publisher's web site. You can - after spending hours poring through the code examples - find many of the details of how to hook up the pieces into real applications.

However, for me, this advantage was completely wiped out by providing very little explanation of what is going on. Beyond the first chapter or two, explanation of what's going on in the Interface Builder is non-existent. When the application (which there was also no explanation for) doesn't work, you're left trying to figure out what you didn't hook up in the Interface Builder (which wasn't explained). Also, there is no categorized explanation of what you're dealing with - just code examples. If an interface method is not in a particular code example, you have no idea that the method exists. Just page after page of code, with textual explanations that are very little better than the code comments themselves. I could never imagine using this book beyond the initial learning curve - there's nothing you could call a "reference." Finally, the page after page of method listings are not in any way connected together: you have to keep flipping back and forth to figure out what class a given method belongs to. And at least one sample app (the Address Book) does not build for me.

I think the Interface Builder problems point out the overall weakness of this book. Code examples might be ok for a purely code-based system, but developing iPhone apps is not - at least, the way it's presented in the book - a code-driven approach: it all starts in the Interface Builder. More coverage of that tool might have pulled the pieces together.

All in all, good context of its examples, but did not at all work for me to learn iPhone programming. I've been much more impressed with iPhone App Development: The Missing Manual.


Awesome Book - Richard Casanova - Boca Raton, FL
I just Book this Book 1 week ago and i m already writing codes and apps for the iphone
This is the best book out there for iphone

BUY IT!!!!!!!



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iPhone Design Award-Winning Projects (The Definitive Guide)

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iPhone Design Award-Winning Projects (The Definitive Guide) Features

  • ISBN13: 9781430272359
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




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iPhone Design Award-Winning Projects (The Definitive Guide) Overviews

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You’ll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.

  • Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
  • Detailed explanations of the technical wizardry that makes these apps tick
  • Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

What you’ll learn

  • How the best iPhone and iPod touch apps are built
  • How detail-oriented, semi-obsessive designers create great-looking interfaces that go beyond mere user-friendliness
  • How caffeine-addicted, sugar-fortified programmers optimize every line of Objective-C and squash the most deeply hidden bugs
  • How inspiration strikes at unlikely times and places
  • How to plan for success by learning from the most successful iPhone app developers

Who is this book for?

All iPhone developers seeking enlightenment from the recognized masters

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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

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I don't quite understand the one star reviews of this book, I'm also an iPhone Developer (or attempting to be one) and not a great coder but this book delivers, it sets up a solid framework for games that can be re-used time and again and it actually deals with things in a stage by stage manner. Some iPhone Game Books never even mention sprites or show how to run animations and surely this is necessary in a book about how to create games for the iPhone, this book does both. The book also deals with both 2D and 3D games and both sections are packed with info. The downloadable source code has been updated to reflect what is now available in the SDK 3.0 there is also a 'read me' text giving errata from the book so I don't even understand this complaint unless the other reviewers read 'Read me' as 'don't read me'.

The book lays a solid foundation and the framework they set up does work, it took me 2 days of reading the book and using the code to set up the beginnings of a game. Obviously every game is different so much of the code is useless as one would expect but if you can't write your own game code and are relying on other people to do it for you surely you are in the wrong business.

I have virtually every iPhone Programming book there is (like many rubbish programmers I'm convinced a wealth of books makes up for a lack of insight), including all the Game Programming books and this is the ONLY game programming book worth buying. Highly recommended.

iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Features

  • ISBN13: 9780596159856
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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overviews

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

  • Learn how to develop iPhone games that provide engaging user experiences
  • Become familiar with Objective-C and the Xcode suite of tools
  • Learn what it takes to adapt the iPhone interface to games
  • Create a robust, scalable framework for a game app
  • Understand the requirements for implementing 2D and 3D graphics
  • Learn how to add music and audio effects, as well as menus and controls
  • Get instructions for publishing your game to the App Store

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Customer Review


Just okay - Charles -
Overall the book gets the job done, but the examples are not very well written. You have to guess at what the author really wants you to do in a lot areas. In the first chapter he tells you to modify classes that he hasn't even had you create yet! In other areas of the book he tells you to create classes but doesn't tell you what to choose for their subclass.

After suffering through the book though, I have made a lot of improvements in my game code.


Extremely Frustrating Read... - R. DiNicolas - Phoenix, Arizona USA
I'm a pretty experienced developer (5 years web development in ruby, python, js & java), but new to objective-c. I got through "Programming in Objective-c 2.0" relatively easily. I'm new to drag and drop, gui driven programming so I was hoping the primer in interface builder would help out in that area. Turns out it didn't. In fact, I found it extremely frustrating. You really need a decent amount of experience with interface builder to follow the examples because the example steps are incomplete. There's a lot of "...and now, add this line to your code"... well, I've got 3 view controllers... which one exactly?

I understand the author expects the reader to use their brain, but I'd rather experiment after I get the example working. It's not good that after only 25 pages into the book, I was extremely frustrated. There wasn't a single moment when reading "Programming in Objective-c 2.0" where I didn't completely understand the concepts discussed. The author clearly states: "To get the most out of this book, you will need to have some programming knowledge." That's complete BS, you need a decent amount of xcode specific experience for this book.

I may come back to the book after I get some iphone specific experience. Right now I wouldn't recommend it to anyone starting off on this platform. To be honest, I'm not sure I want to invest any more time in this book.



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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

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I read "Building iPhone Apps with HTML, ..." in about three hours. Even with many years of Web and Java development under my belt, I learned a great deal about the nooks and crannies of building applications for the iPhone. I think I finally "got it" as to how these open-source libraries are taking your HTML markup and converting them to apps that can actually be submitted to the Apple Store and sold online. Remarkable. Great book, great read, great examples - I highly recommend.

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Features

  • ISBN13: 9780596805784
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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Overviews

What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."

--John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."

-- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.

  • Build iPhone apps with tools you already know how to use
  • Learn how to make an existing website look and behave like an iPhone app
  • Add native-looking animations to your web app using jQTouch
  • Take advantage of client-side data storage with apps that run even when the iPhone is offline
  • Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript
  • Submit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

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Customer Review



Alternative iPhone Apps - Craig B. Kaminsky - Ouray, CO USA
A fantastic resource for how you can create native-looking iPhone applications that are web-based (and not native to the iPhone). Really great overview of the steps and tools you'll want to utilize for your mobile web-application. Beyond the iPhone, the tools and resources contained within are great for any mobile web-based apps.



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iPhone Application Development All-In-One For Dummies

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iPhone Application Development All-In-One For Dummies Features

  • ISBN13: 9780470542934
  • Condition: NEW
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iPhone Application Development All-In-One For Dummies Overviews

One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

  • Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications
  • Shows you how to get started, download the SDK, and fill your toolbox
  • Walks you through developing games and graphics
  • Explains how to gets your apps into the AppStore and sell them

Getting started developing your own applications today with this fun and friendly guide.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

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This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HIG. The code examples are the kind of examples I was expecting from an UX point of view: code that you should not forget to include into your app if you want it to be right. I would deeply recommend it.

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Features

  • ISBN13: 9780596155469
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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Overviews

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Customer Review


A 'must' for any iPhone developer's collection - Midwest Book Review - Oregon, WI USA
Toby Boudreaux's PROGRAMMING THE IPHONE USER EXPERIENCE comes from the CTO of the Barbarian Group, which specializes in Mac and iPhone development. This book will help teach the basics of the Cocoa Touch framework for building iPhone and iPod applications, offering theory blended with best practices and patterns for handling user experiences outside of the interface. A 'must' for any iPhone developer's collection.




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