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Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

iPhone and iPod Touch Programming: Handling Touch Interactions and Events for Mobile Safari (Wrox Briefs)

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iPhone and iPod Touch Programming: Handling Touch Interactions and Events for Mobile Safari (Wrox Briefs) Overviews

This Wrox Blox explains touch input events and illustrates how to detect an orientation change, capture two-finger scrolling inputs, and simulate a drag-and-drop action when designing applications for the iPhone and iPod Touch. Web developers designing applications for Mobile Safari, the browser on iPhone and iPod Touch, are able to easily incorporate touch input event handling without writing any code at all. However, while page flicking and scrolling are easy to implement, Mobile Safari does not provide a way to trap or override most touch interactions, nor does it allow developers full access to all DOM events.

Perhaps the most important event handling constraint is that no events trigger until the user’s finger leaves the touch screen. However, because developers are able to trap for viewport orientation changes, they do have full programmatic control over their application when the orientation changes between portrait and landscape modes. As a result, you can adjust CSS styling and positioning based on the current mode.

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Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide)

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Anyone looking to moving into the mobile space as a developer or manager should take the time to read this book. Fling brings a considerable amount of experience to the table and gives an incredible survey of the situation as it exists now. Failing to take into account all the valuable information here would be foolish.

The tone and style are refreshing. Fling doesn't try to be cute or work up a side-line as a comedian. This is just straight out guidance, dealing with real world considerations that keeps things from being too dry.

There isn't much in the way of detailed implementation as this is an overview of the whole landscape. This is what should be read before a project is begun, not somewhere in the middle when code is already being written. Fling makes a great case for mobile web apps and gives some very practical guidance in their creation. It's really the only platform wide enough to fit in the book. Anything else would require an extremely narrow focus that wouldn't fit the rest of the book.

I enjoyed reading this and learned a lot in the process. One can't really ask for more.

Fling is a huge fan of the iPhone and spends a whole chapter describing web development for the iPhone. Since webkit exists in other smart phones, the information is applicable to other platforms for the most part but I would have preferred something less tied to one phone from one vendor. My bias is toward android, but there are plenty of iPhone and Android development books. I can use those once I've moved on to specifics. But this is really a very small issue in relation to the excellent information and presentation in this book.

There is one other issue I almost forgot. There are pie charts in the book, which is black and white. Some of the 'slices' are so close to one another in color that it was pretty much impossible for me to tell where they started and stopped. It doesn't hurt the book too much but needs to be fixed in future editions. Fling explains the charts, so one can infer where things are but that means the charts are not even necessary or helpful.

But if those are the biggest problems with a tech book, it's doing pretty well in my estimation.

Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide) Features

  • ISBN13: 9780596155445
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide) Overviews

Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax.

If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you:

  • Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context
  • Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps
  • Work with flows, prototypes, usability practices, and screen-size-independent visual designs
  • Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future
  • Learn how to justify a mobile product by building it on a budget


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Customer Review


A must-read for anyone in mobile - Kevin Suttle -
Many people would pay for the information Brian Fling has assembled here. Project managers, and even clients need to read and digest this book before starting a mobile initiative. You have no idea how gigantic and varied the mobile industry is until you've heard it from Brian Fling.


Good book good deal - P. Tiampasook -
This is a good book for mobile technology. Easy to read and understand. And the seller sent this book very fast. Very good deal.



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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices

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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Features

  • ISBN13: 9780470556511
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Overviews

iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices provides essential tips, tricks, and techniques for developing for the iPad, iPhone, or iPod touch. This book covers everything from the key features of the Objective-C language, to hands-on tips for getting the most from the Apple SDK, to inside information about programming the touch screen, accelerometer, GPS, graphics, sound, and connectivity. It includes all of the information a new developer needs to create her first application, and references facts for more experienced developers who need distilled information about the most important iPad, iPhone, and iPod touch technologies. Also included is a step by step guide to uploading products to the App Store, and designing projects that maximize buyer interest and sales potential.

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Pro Smartphone Cross-Platform Development: iPhone, Blackberry, Windows Mobile and Android Development and Distribution

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Overviews

Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices. You’ll also be introduced to the code-signing process and the distribution of applications through the major application stores, including RIM, Apple, and Microsoft.

What you’ll learn

  • How to develop native applications on the leading mobile platforms including iPhone, BlackBerry, Windows Mobile, and Android
  • How to extend native applications to run across all mobile platforms using cross-platform mobile toolkits such as Rhomobile and PhoneGap.
  • Best practices with full end-to-end samples in native code for each mobile platform
  • How to distribute applications through each of the major mobile application stores (RIM, Apple, and Microsoft)
  • Who this book is for

    Developers who are interested in creating cross-platform mobile applications will find invaluable information in this book. The text is geared toward developers who have developed in any of the primary mobile languages, including Java, Objective-C, and .NET, and want to understand the techniques for developing applications that will run across multiple platforms.

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Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides)

Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides) Review




I've never owned a Mac (until now) and never done any development for that platform. While this book doesn't intend to cover the recently released iPhone SDK (it was published before the SDK's release), it does provide excellent coverage of web-based development for the iPhone (and iPod Touch). It leverages a free, open-source library to take much of the grunt work out of it, but also provides detailed code samples and examples and enough information so you could probably do it without the library should you desire. If you're interested in making your site look and feel like an iPhone app, this book will get you there. You should understand HTML, CSS and, preferably, a modicum of Javascript to get the most out of the book.

Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides) Features

  • ISBN13: 9780470251553
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

The Safari-exclusive applications for iPhone and iPod touch assemble various elements, and this book shows you how to integrate these elements with key design concepts and principles in order to develop a highly usable interface for the touch screen. You’ll learn to use existing open-source libraries in your code, imitate the overall look and feel of built-in Apple applications, and migrate existing Web 2.0 apps and sites to this new mobile platform. By the end of the book, you’ll feel untouchable as you create a custom mobile application from scratch.

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Customer Review


iPhone Development - Theo Spencer - Camden, NJ United States
This book was a great start for something I am hoping to do on a regular basis, iPhone development.






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