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Showing posts with label ObjectiveC. Show all posts
Showing posts with label ObjectiveC. Show all posts

iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

Great Price "iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)" for $14.00 Today



I don't quite understand the one star reviews of this book, I'm also an iPhone Developer (or attempting to be one) and not a great coder but this book delivers, it sets up a solid framework for games that can be re-used time and again and it actually deals with things in a stage by stage manner. Some iPhone Game Books never even mention sprites or show how to run animations and surely this is necessary in a book about how to create games for the iPhone, this book does both. The book also deals with both 2D and 3D games and both sections are packed with info. The downloadable source code has been updated to reflect what is now available in the SDK 3.0 there is also a 'read me' text giving errata from the book so I don't even understand this complaint unless the other reviewers read 'Read me' as 'don't read me'.

The book lays a solid foundation and the framework they set up does work, it took me 2 days of reading the book and using the code to set up the beginnings of a game. Obviously every game is different so much of the code is useless as one would expect but if you can't write your own game code and are relying on other people to do it for you surely you are in the wrong business.

I have virtually every iPhone Programming book there is (like many rubbish programmers I'm convinced a wealth of books makes up for a lack of insight), including all the Game Programming books and this is the ONLY game programming book worth buying. Highly recommended.

iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Features

  • ISBN13: 9780596159856
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99
Offer Price : $14.00



iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overviews

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

  • Learn how to develop iPhone games that provide engaging user experiences
  • Become familiar with Objective-C and the Xcode suite of tools
  • Learn what it takes to adapt the iPhone interface to games
  • Create a robust, scalable framework for a game app
  • Understand the requirements for implementing 2D and 3D graphics
  • Learn how to add music and audio effects, as well as menus and controls
  • Get instructions for publishing your game to the App Store

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Customer Review


Just okay - Charles -
Overall the book gets the job done, but the examples are not very well written. You have to guess at what the author really wants you to do in a lot areas. In the first chapter he tells you to modify classes that he hasn't even had you create yet! In other areas of the book he tells you to create classes but doesn't tell you what to choose for their subclass.

After suffering through the book though, I have made a lot of improvements in my game code.


Extremely Frustrating Read... - R. DiNicolas - Phoenix, Arizona USA
I'm a pretty experienced developer (5 years web development in ruby, python, js & java), but new to objective-c. I got through "Programming in Objective-c 2.0" relatively easily. I'm new to drag and drop, gui driven programming so I was hoping the primer in interface builder would help out in that area. Turns out it didn't. In fact, I found it extremely frustrating. You really need a decent amount of experience with interface builder to follow the examples because the example steps are incomplete. There's a lot of "...and now, add this line to your code"... well, I've got 3 view controllers... which one exactly?

I understand the author expects the reader to use their brain, but I'd rather experiment after I get the example working. It's not good that after only 25 pages into the book, I was extremely frustrated. There wasn't a single moment when reading "Programming in Objective-c 2.0" where I didn't completely understand the concepts discussed. The author clearly states: "To get the most out of this book, you will need to have some programming knowledge." That's complete BS, you need a decent amount of xcode specific experience for this book.

I may come back to the book after I get some iphone specific experience. Right now I wouldn't recommend it to anyone starting off on this platform. To be honest, I'm not sure I want to invest any more time in this book.



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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

Great Price "Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa" for $18.53 Today




I read "Building iPhone Apps with HTML, ..." in about three hours. Even with many years of Web and Java development under my belt, I learned a great deal about the nooks and crannies of building applications for the iPhone. I think I finally "got it" as to how these open-source libraries are taking your HTML markup and converting them to apps that can actually be submitted to the Apple Store and sold online. Remarkable. Great book, great read, great examples - I highly recommend.

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Features

  • ISBN13: 9780596805784
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $29.99
Offer Price : $18.53



Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Overviews

What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."

--John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."

-- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.

  • Build iPhone apps with tools you already know how to use
  • Learn how to make an existing website look and behave like an iPhone app
  • Add native-looking animations to your web app using jQTouch
  • Take advantage of client-side data storage with apps that run even when the iPhone is offline
  • Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript
  • Submit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

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Customer Review



Alternative iPhone Apps - Craig B. Kaminsky - Ouray, CO USA
A fantastic resource for how you can create native-looking iPhone applications that are web-based (and not native to the iPhone). Really great overview of the steps and tools you'll want to utilize for your mobile web-application. Beyond the iPhone, the tools and resources contained within are great for any mobile web-based apps.



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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

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Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.


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Price : $39.99
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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Overviews

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

This book explains:

  • How to access the iPhone's underlying operating system
  • The makeup of an iPhone application
  • How to get the open source tool chain running on your desktop
  • The iPhone's core user interface framework, which is heavily tied to major application-level functions
  • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
  • Intercepting and handling event notifications for many iPhone-related events
  • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
  • How to record and play simple sounds and intercept sound events
  • Advanced digital audio output using Apple's new Audio Toolbox framework
  • Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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Customer Review


LocalBeacon - Reuben R. Beckmann - Austin, TX
For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


I regret not buying this book before - Enriquez Guillermo - Japan
It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.




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