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Showing posts with label Application. Show all posts
Showing posts with label Application. Show all posts

iPhone Application Development All-In-One For Dummies

Great Price "iPhone Application Development All-In-One For Dummies" for $25.06 Today




iPhone Application Development All-In-One For Dummies Features

  • ISBN13: 9780470542934
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




Price : $39.99
Offer Price : $25.06



iPhone Application Development All-In-One For Dummies Overviews

One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

  • Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications
  • Shows you how to get started, download the SDK, and fill your toolbox
  • Walks you through developing games and graphics
  • Explains how to gets your apps into the AppStore and sell them

Getting started developing your own applications today with this fun and friendly guide.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Sams Teach Yourself iPhone Application Development in 24 Hours

Great Price "Sams Teach Yourself iPhone Application Development in 24 Hours" for $19.99 Today



If you're a developer who has never worked on Apple platforms before, this book is GREAT. The iPhone training materials from Apple are thorough but they are frustrating to anyone coming into it cold and wanting to know how to start. This book plugs all of the holes and gets you going fast. It does not give you every little detail but the point is that you can build simple but interesting aps, understanding what you are doing at each step of the way, and come out of it knowing how to continue by yourself. I looked at a lot of other books and they were either too simplistic, only oriented at games, too advanced, etc.

Couple of challenges... the index is mediocre and there was one missing step in the early stages (you have to go into xCode->Windows->Organizer and actually enable your iPhone for development or it won't load your debug aps).

Sams Teach Yourself iPhone Application Development in 24 Hours Features

  • ISBN13: 9780672330841
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $34.99
Offer Price : $19.99



Sams Teach Yourself iPhone Application Development in 24 Hours Overviews

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!

 

  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
  •  

    iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours  will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

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    Customer Review


    Download the errata FIRST! - Donovan Reeve -
    I have been able to get all of the examples through the first 14 chapters to work. I have at least a dozen iPhone books and think comparatively this is the best or second best starter book (O'Reilly's Head First is good too). Most chapters do take more than an hour(Of course I'm learning Objective-C at the same time). I also like the fact that this is the first book to show you how to get examples on to your own iPod Touch from the beginning of the book instead of telling you to just use the X-Code simulator. but (and this is a big but) DOWNLOAD THE ERRATA from the Sams website first. It will save you a lot of frustration.


    Very good intro into iPhone Dev - Sandro Massarani - Rio de Janeiro, Brazil
    While other iPhone books received many deserved praises, I found that this book had the easiest explanation and learning curve for the beginner cocoa touch and objective-c programmer.

    After read all the book, you will be prepared to absorb more demanding books easily. It's a great intro book and really worth your money, specially the first chapters.



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    iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

    Great Price "iPhone Open Application Development: Write Native Objective-C Applications for the iPhone" for $24.50 Today



    Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

    Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

    The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

    Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

    By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

    The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.


    Rating :
    Price : $39.99
    Offer Price : $24.50



    iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Overviews

    Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

    In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

    iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

    This book explains:

    • How to access the iPhone's underlying operating system
    • The makeup of an iPhone application
    • How to get the open source tool chain running on your desktop
    • The iPhone's core user interface framework, which is heavily tied to major application-level functions
    • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
    • Intercepting and handling event notifications for many iPhone-related events
    • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
    • How to record and play simple sounds and intercept sound events
    • Advanced digital audio output using Apple's new Audio Toolbox framework
    • Advanced user interface components such as section lists, keyboards, and image manipulation

    The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

    This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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    Customer Review


    LocalBeacon - Reuben R. Beckmann - Austin, TX
    For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


    I regret not buying this book before - Enriquez Guillermo - Japan
    It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

    I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.




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    The Essential Guide to iPhone Application Development for Flash Users

    The Essential Guide to iPhone Application Development for Flash Users Review










    Price : $49.99

    Offer Price : $31.49




    Overviews

    There is a buzz going around the interactive media community, and it's all about the iPhone. Agencies are getting demands from their clients to build iPhone applications. End users are downloading millions of applications. Web developers who focus on building Flash applications are in a unique position to make the switch to building iPhone applications. They already have a keen understanding about programming for a visual environment, and they understand how to build applications and minigames for websites.

    This book will serve as an introduction to Objective-C for those developers with an understanding of ActionScript. For a Flash developer who never developed for Mac OS X, contemplating this switch can be a daunting idea. When compared side by side, the environment used to build Flash applications and the iPhone SDK are not all that dissimilar, and this book will help Flash developers recognize those similarities and use that knowledge to create engaging iPhone applications for their clients.

    This book will help anyone who is building Flash applications to add "iPhone applications" to their arsenal of skills.

    • Learn how to develop for iPhone
    • Transfer your skills from ActionScript to Objective-C
    • Master the iPhone SDK
    • What you'll learn

      Readers of this book will learn how to use their existing knowledge about Flash development to more quickly learn how to write applications for the iPhone using the iPhone SDK and all of its tools.

      • Create applications in Objective-C
      • Identify the differences between ActionScript and Objective-C
      • Identify the similarities between the languages and how to leverage ActionScript development knowledge in Objective-C
      • Learn how to get the most out of the iPhone SDK
      • Use iPhone-specific features such as the accelerometer, camera and GPS in your applications
      • Deploy applications on the iPhone

      Who is this book for?

      This book is for experienced Flash developers who are interested in starting to learn how to build applications for the iPhone.

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