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iPhone Application Development All-In-One For Dummies

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iPhone Application Development All-In-One For Dummies Features

  • ISBN13: 9780470542934
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




Price : $39.99
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iPhone Application Development All-In-One For Dummies Overviews

One-stop shopping for every aspect of iPhone development!

Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.

You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.

  • Aimed at both novice and seasoned developers who are interested in developing iPhone and iPod Touch applications
  • Shows you how to get started, download the SDK, and fill your toolbox
  • Walks you through developing games and graphics
  • Explains how to gets your apps into the AppStore and sell them

Getting started developing your own applications today with this fun and friendly guide.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

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This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HIG. The code examples are the kind of examples I was expecting from an UX point of view: code that you should not forget to include into your app if you want it to be right. I would deeply recommend it.

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Features

  • ISBN13: 9780596155469
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99
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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Overviews

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Customer Review


A 'must' for any iPhone developer's collection - Midwest Book Review - Oregon, WI USA
Toby Boudreaux's PROGRAMMING THE IPHONE USER EXPERIENCE comes from the CTO of the Barbarian Group, which specializes in Mac and iPhone development. This book will help teach the basics of the Cocoa Touch framework for building iPhone and iPod applications, offering theory blended with best practices and patterns for handling user experiences outside of the interface. A 'must' for any iPhone developer's collection.




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How to Create Your First iPhone App

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Price : $12.99




How to Create Your First iPhone App Overviews

Do you have a great idea for an iPhone app, but no idea how to get started?

Get insider secrets on how to make your app idea a success!

What You Get:

Answers to "How Much Will it Cost?"
A Step-by-Step Guide for Creating Your App
Resources for Finding the Right Developer
Marketing Tips for Making Your App a Success
and finally... pro tips on how to make money from your app!

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Marketing iPhone Apps: Getting Your App into Users' Hands

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Marketing iPhone Apps: Getting Your App into Users' Hands Overviews

How do you get people to buy your iPhone app once the iTunes App Store has approved it? Software developers are not marketers, and yet thousands of them merchandise and sell their iPhone apps alongside more than 100,000 others in the App Store, perhaps the most influential marketplace of the decade. In this book, marketing expert Rana Sobhany walks you through the fundamentals of iPhone app marketing, including how to understand your audience and the best ways to communicate with them effectively.

Whether you're an indie iPhone developer, an agency building iPhone apps for clients, an entrepreneur exploring mobile apps as a business opportunity, or a marketer interested in the mobile space, Marketing iPhone Apps is the definitive guide to finding success in the App Store.

  • Learn how to position your app before you sell it
  • Create a marketing program and develop promotional materials
  • Identify your audience and figure out how to reach them
  • Understand the importance of metrics and market research
  • Revisit your marketing plan regularly to reinvigorate sales

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iPhone: The Missing Manual

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As a newby to the iphone, buying this rather comprehensive book, easy to read, and completely handeling all questions. I highly reccommend that anyone contemplating buying or having completed the purchase of an iphone read this book as time permits and get your questions answered; remembering that calling 1-800-myiphon get you help that even this book can't answer.


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iPhone: The Missing Manual Overviews

iPhone: The Missing Manual Sneak Preview: David Pogue's Favorite iPhone Tricks

David Pogue with his iPhone

The iPhone's finger-driven interface seems natural and obvious. But when you really think about it, making it seem that way was no easy task. There are no menus in the iPhone software, for example, and no checkboxes or radio buttons. Everything on the screen has to be big enough for a fleshy fingertip.

On the other hand, the finger makes an outstanding pointing device; heck, you've been pointing with it all your life. It's much faster to scroll diagonally with a fingertip, for example, than with fussy adjustments on two different scroll bars.

Here, then, are some of the iPhone's unadvertised taps, double-taps, and other shortcuts, all culled from iPhone: The Missing Manual.

Double-Tapping

Double-tapping is actually pretty rare on the iPhone. It's not like the Mac or Windows, where double-clicking the mouse means "open." On the iPhone, you open something with one tap.

A double tap, therefore, is reserved for three functions:

  • In Photos, Google Maps, and Safari (the Web browser), double-tapping zooms in on whatever you tap, magnifying it by a factor of two.
  • In the same programs, as well as Mail, double-tapping means, "restore to original size" after you've zoomed in. (Weirdly, in Google Maps, you use a different gesture to zoom out: tap once with two fingers. That gesture appears nowhere else on the iPhone.)
  • When you're watching a video, double-tapping eliminates or restores letterbox bars.

See, the iPhone's screen is bright, vibrant, and stunningly sharp. It's not, however, the right shape for videos. Standard TV shows are squarish, not rectangular. So when you watch TV shows, you get black letterbox columns on either side of the picture.

Movies have the opposite problem. They're too wide for the iPhone screen. So when you watch movies, you wind up with letterbox bars above and below the picture. Some people are fine with that. At least when letterbox bars are onscreen, you know you're seeing the complete composition of the scene the director intended. Other people can't stand letterbox bars. You're already watching on a pretty small screen; why sacrifice some of that precious area to black bars? That's why the iPhone gives you a choice. If you double-tap the video as it plays, you zoom in, magnifying the image so that it fills the entire screen. Part of the image is now off the screen; now you're not seeing the entire composition originally broadcast. You lose the top and bottom of TV scenes, or the left and right edges of movie scenes. If this effect winds up chopping off something important--some text on the screen, for example--restoring the original letterbox view is just another double-tap away.

Secrets of the Sensors

The iPhone has three cool sensors. First, it has an accelerometer that detects when you've rotated the iPhone into landscape orientation. In programs like Photos, Safari, and iPod, it triggers the screen image to rotate as well.

Camouflaged behind the black glass where you can't see them except with a bright flashlight are two more sensors: a proximity sensor that shuts off the screen illumination and touch sensitivity when the phone is against your head (it works only in the Phone application), and an ambient-light sensor that brightens the display when you're in sunlight and dims it in darker places.

Apple says that it experimented with having the light sensor active all the time, but it was weird to have the screen get brighter and darker all the time. So the sensor now samples the ambient light, and adjusts the brightness; it does this only once--each time you unlock the phone after waking it.

You can use that tip to your advantage. By covering up the sensor (just above the earpiece) as you unlock the phone, you force it to a low-power, dim screen-brightness setting (because the phone believes that it's in a dark room). Or by holding it up to a light as you wake it, you get full brightness. In both cases, you've saved all the taps and navigation it would have taken you to find the manual brightness slider in Settings.

Earbud Cord Switch

Without close inspection, you'd have a hard time telling the iPhone's white stereo earbuds apart from a regular iPod's--but don't get them mixed up. The iPhone's earbuds have a tiny, embedded clicker/microphone partway down the right earbud cord.

That's right, "clicker/microphone." The tiny bulge is the microphone for phone calls. But if you pinch the bulge, you'll find that it clicks.

  • Pinch once to answer an incoming phone call. Pinch for a couple seconds to dump the call to voicemail. (You can also double-tap the Sleep/Wake switch on top of the iPhone to send the call to voicemail.)
  • During music or video playback, pinch once to pause the music; pinch again to resume playback.
  • During music playback, double-pinch to skip to the next song.

Customizing the iPod Buttons

The iPod module on the iPhone starts out with buttons along the bottom for summoning four lists: Playlists, Artists, Songs, and Videos.

But what about Albums? Genres? Composers? They're there, all right, but hidden; you have to tap More to see them.

But what if you use those lists more often than Artists or Songs? No problem: you can replace one of those starter buttons with a list of your own.

Tap More, and then tap the Edit button (upper-left corner). You arrive at the Configure screen. Here's the complete list of music-and-video sorting lists: Albums, Podcasts, Audiobooks, Genres, Composers, Compilations, Playlists, Artists, Songs, and Videos.

To replace one of the four starter icons, use a finger to drag an icon from the top half of the screen downward, directly onto the existing icon you want to replace. It lights up to show the success of your drag.

When you release your finger, you'll see that the new icon has replaced the old one. Tap Done in the upper-right corner.

Keyboard Speedups

Don't bother using the Shift key to capitalize a new sentence. The iPhone does that capitalizing automatically. Don't put apostrophes in contractions, either; the iPhone will put those in for you, too.

Force Quit, Reset

The iPhone is pretty darned simple and stable, but it's still a computer. In times of troubleshooting, these tips may come in handy:

  • Force quit a program. Press and hold the Home button for six seconds to force-quit a program that seems to be stuck.
  • Reset. If the entire iPhone locks up--it can happen--press and hold both the Home button and the Sleep/Wake switch for eight seconds. You'll see the screen go black, and then the Apple logo appears as the iPhone reboots.




McCallum's Awesome iPhone Period-Typing Shortcut

I have in my possession a nugget, a secret bit of iPhone information that's so valuable, such a headache- and time-saver, that I don't know what to do with it.

One voice in my head says, "Hoard it! Keep it a secret until your book is published! If you reveal it, it'll be all over the Net in hours, and all your competitors' books will have it, too."

But another voice says, "But this information is too good to keep quiet. Plus, you didn't discover it yourself. And besides, you're not gonna starve, either way."

Eventually, the second little voice prevailed. I'm going to share with you the solution to one of the most annoying things, if not THE most annoying thing, about typing on the iPhone:

The punctuation keys and alphabet keys appear in two different keyboard layouts.

So every time you want to type a period or a comma, it's a three-step, awkward dance: (1) Tap the ".?123" key in the lower left to summon the punctuation layout. (2) Type the period. (3) Type the ABC key in the lower left to return to the alphabet layout.

Imagine how excruciating it is to type, for example, "a P.O. Box in the U.S.A.!" That's 34 finger taps and 10 mode changes!

And therefore imagine how thrilled I was to receive an email from reader Andrew McCallum, containing a method of typing a period or a comma with only a SINGLE finger gesture.

The iPhone doesn't register most key presses until you *release* your finger. But Andrew discovered that the Shift and Punctuation keys register their taps on the *press-down* instead.

So here's what you can do, all in one motion:

1. Touch the ".?123" key, but don't lift your finger as the punctuation layout appears.

2. Slide your finger a half inch onto the period or comma key, and release.

Incredibly, the ABC layout returns automatically. You've typed a period or a comma with one finger touch instead of three. In fact, you can type ANY of the punctuation symbols the same way.

This makes a HUGE difference in the usability of the keyboard.

Type on, bro.



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Customer Review


Get the most out of you iPhone - James F. Harris - Chesapeake, OH
This is a good manual for the person who will take the time to learn about their iPhone. There are a lot of cool things you may not know.


Good start for 2G - G. Geagan - Scottsdale AZ
The book is very helpful went starting to use Iphone. Since it is the 1st Iphone MM book it doesn't cost as much as the newer MM books for 3G and 3G-S. Only few differences.



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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices

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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Features

  • ISBN13: 9780470556511
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $29.99
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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Overviews

iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices provides essential tips, tricks, and techniques for developing for the iPad, iPhone, or iPod touch. This book covers everything from the key features of the Objective-C language, to hands-on tips for getting the most from the Apple SDK, to inside information about programming the touch screen, accelerometer, GPS, graphics, sound, and connectivity. It includes all of the information a new developer needs to create her first application, and references facts for more experienced developers who need distilled information about the most important iPad, iPhone, and iPod touch technologies. Also included is a step by step guide to uploading products to the App Store, and designing projects that maximize buyer interest and sales potential.

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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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Customer Review


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.



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