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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices

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iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Features

  • ISBN13: 9780470556511
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $29.99
Offer Price : $16.97



iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices Overviews

iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices provides essential tips, tricks, and techniques for developing for the iPad, iPhone, or iPod touch. This book covers everything from the key features of the Objective-C language, to hands-on tips for getting the most from the Apple SDK, to inside information about programming the touch screen, accelerometer, GPS, graphics, sound, and connectivity. It includes all of the information a new developer needs to create her first application, and references facts for more experienced developers who need distilled information about the most important iPad, iPhone, and iPod touch technologies. Also included is a step by step guide to uploading products to the App Store, and designing projects that maximize buyer interest and sales potential.

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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
Offer Price : $25.06



More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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Customer Review


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.



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Sams Teach Yourself iPhone Application Development in 24 Hours

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If you're a developer who has never worked on Apple platforms before, this book is GREAT. The iPhone training materials from Apple are thorough but they are frustrating to anyone coming into it cold and wanting to know how to start. This book plugs all of the holes and gets you going fast. It does not give you every little detail but the point is that you can build simple but interesting aps, understanding what you are doing at each step of the way, and come out of it knowing how to continue by yourself. I looked at a lot of other books and they were either too simplistic, only oriented at games, too advanced, etc.

Couple of challenges... the index is mediocre and there was one missing step in the early stages (you have to go into xCode->Windows->Organizer and actually enable your iPhone for development or it won't load your debug aps).

Sams Teach Yourself iPhone Application Development in 24 Hours Features

  • ISBN13: 9780672330841
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99
Offer Price : $19.99



Sams Teach Yourself iPhone Application Development in 24 Hours Overviews

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!

 

  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
  •  

    iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours  will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

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    Customer Review


    Download the errata FIRST! - Donovan Reeve -
    I have been able to get all of the examples through the first 14 chapters to work. I have at least a dozen iPhone books and think comparatively this is the best or second best starter book (O'Reilly's Head First is good too). Most chapters do take more than an hour(Of course I'm learning Objective-C at the same time). I also like the fact that this is the first book to show you how to get examples on to your own iPod Touch from the beginning of the book instead of telling you to just use the X-Code simulator. but (and this is a big but) DOWNLOAD THE ERRATA from the Sams website first. It will save you a lot of frustration.


    Very good intro into iPhone Dev - Sandro Massarani - Rio de Janeiro, Brazil
    While other iPhone books received many deserved praises, I found that this book had the easiest explanation and learning curve for the beginner cocoa touch and objective-c programmer.

    After read all the book, you will be prepared to absorb more demanding books easily. It's a great intro book and really worth your money, specially the first chapters.



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    iPhone External Accessory Programming Exercises

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    Price : $4.95




    iPhone External Accessory Programming Exercises Overviews

    Here you will find, step-by-step, how you can write iPhone or iPod Touch code, in Objective-C 2.0, to access an external accessory. You will do so by using the ExternalAccessory Framework.

    The ExternalAccessory Framework, introduced with iPhone OS 3.0, provides a set of classes so that iPhone and iPod Touch applications can find, and communicate with, external accessories.

    An external accessory is a device external to the iPhone or iPod Touch. The external accessory connects to the iPhone or iPod Touch in one of two ways:

    1. Using the external connector (the same USB connector you use to charge your device).

    2. Using the Bluetooth wireless connection.

    The classes that make up the ExternalAccessory framework include:

    - EAAccessoryManager. The external accessory manager class. You will use this class to access the external accessory manager.

    - EAAccessory. The external accessory class. You will use this class to access the external accessories properties.

    - EASession. The external accessory session class. You will use this class to create an input and output stream between your application and the external accessory.

    As you will see, there are five major tasks that your application must do to communicate with an external accessory:

    1. Gain access to the external accessory manager.
    2. Get a list of external accessories from the external accessories manager.
    3. Check the accessory properties for each accessory in the list, to find the desired accessory.
    4. Create a session with a specific protocol with the accessory.
    5. Stream data to/from the accessory.

    How can you learn to write external accessory code before having access to an actual external accessory? The answer is that the iPhone simulator includes a simulation of two external accessories, hence you can perform the exercises here even if you do not have access to a real external accessory.

    CONTENTS

    0. Introduction
    1. Step 1. Create New Xcode Project
    2. Step 2. Add Framework Header File
    3. Step 3. Add Framework Reference
    4. Step 4. Access EAAccessoryManager
    5. Step 5. Get Array of Connected Accessories
    6. Step 6. Display Accessory Properties
    7. Step 7. Handle Accessory Disconnect
    8. Step 8. Create EASession Object
    9. Step 9. Use NSOutputStream
    10. Step 10. Use NSInputStream
    11. Final Code Listing
    12. Skills Review

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    Tapworthy: Designing Great iPhone Apps

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    Price : $39.99
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    Tapworthy: Designing Great iPhone Apps Overviews

    So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dollop of personality. Tapworthy takes you from concept to polished interface design with plain-spoken principles and a rich collection of visual examples for designing exceptional interfaces for the iPhone and iPod Touch.

    Witty, down-to-earth, and irreverent, this guide is for everyone involved in the app design process: designers, programmers, managers, and marketers. At every stage, you'll find a gallery of app screenshots to illustrate best practices and inspire you with innovative designs.

    • Get practical advice for sharpening your app's features
    • Build an effortless user experience
    • Learn how to use iPhone controls correctly
    • Create your own personality-packed visuals
    • View the work of the best app developers through case studies
    • Follow the evolution of app designs from early sketches to finished product

    This book's common-sense principles will equip you to ask the right questions throughout the design process to make aesthetic, technical, and usability decisions that will make your app a pleasure to use.

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    ANDROID A PROGRAMMERS GUIDE

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    On the contrary to most reviews, I found this book very simple to understand. (as I am a complete new comer to Java, with only experience in C.) So I would like to recommend this book to a new Java/Android programmer.
    However, the only drawback is that the book is not up-to-date. From time to time, I had to look up the current commands in the internet.

    ANDROID A PROGRAMMERS GUIDE Features



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    ANDROID A PROGRAMMERS GUIDE Overviews

    Master the Android mobile development platform

    Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite.

    • Install and configure Java, Eclipse, and Android plugin
    • Create Android projects from the Eclipse UI or command line
    • Integrate web content, images, galleries, and sounds
    • Deploy menus, progress bars, and auto-complete functions
    • Trigger actions using Android Intents, Filters, and Receivers
    • Implement GPS, Google Maps, Google Earth, and GTalk
    • Build interactive SQLite databases, calendars, and notepads
    • Test applications using the Android Emulator and Debug Bridge

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    Customer Review



    Typos Galore! Out of Date! Proofreaders should be fired - Paul R. Wade - San Diego, CA USA
    I was forced to buy this book for an Android course at UCSD Extension.

    I could go on and on agreeing with the other reviews -- but the most important issue is: This book is riddled with typographical errors in the code that make following the examples (especially in chapter 8) nearly impossible. A huge time waster.

    My suggestion: Just read the Android SDK Documentation -- and avoid this book at all costs.

    Also: The following individuals should be fired from McGraw Hill for not doing their jobs:

    Technical Editor: Gilbert L. Polo

    Copy Editor: Bill McManus

    Proofreader: Francesca Ferrir

    Good luck to all of you named above finding a new position selling Tacos at Taco Bell in a hairnet. You owe me 10 hours of my life back for not being able to get through Chapter 8's code examples. Stupid F-wits.

    -- Paul (San Diego, CA)





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    iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

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    Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

    Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

    The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

    Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

    By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

    The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.


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    iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Overviews

    Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

    In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

    iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

    This book explains:

    • How to access the iPhone's underlying operating system
    • The makeup of an iPhone application
    • How to get the open source tool chain running on your desktop
    • The iPhone's core user interface framework, which is heavily tied to major application-level functions
    • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
    • Intercepting and handling event notifications for many iPhone-related events
    • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
    • How to record and play simple sounds and intercept sound events
    • Advanced digital audio output using Apple's new Audio Toolbox framework
    • Advanced user interface components such as section lists, keyboards, and image manipulation

    The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

    This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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    Customer Review


    LocalBeacon - Reuben R. Beckmann - Austin, TX
    For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


    I regret not buying this book before - Enriquez Guillermo - Japan
    It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

    I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.




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