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iPhone Advanced Projects

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As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.

Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and some tricks as well.
Chapter 4 - This chapter is right on the money - debugging! The author showed a few different approaches when debugging your iPhone apps.
Chapter 5 - This chapter covers basic SQLite operations in your codes. Currently there's no Objective-C delegate/wrappers for SQLite operations, so everything is in C fashion. There are other frameworks for a better interface with SQLite.
Chapter 6 - If you don't like dealing with SQLite, with the introduction of iPhone SDK 3.0, you can use Core Data :) This chapter shows you how Core Data and KVC protocol works.
Chapter 7 - How to send emails from your apps w/o going to the email client. The author shows both online and offline modes, as well as a nice introduction to three20 framework.
Chapter 8 - This chapter talks about networking issues, sockets, wifi detection, power management, etc. Also some insights if you want to roll out your own networking protocol stacks.
Chapter 9 - This is my favorite chapter talking about how to design an effective and responsive user interface. NSOperation and NSOperationQueue are covered, as well as tips & tricks on how to display large amount of data w/o slowing down.
Chapter 10 - Very nice introduction to Apple's push notification service, including both setup steps and server side scripts.
Chapter 11 - Mapping and Reflection on OpenGL ES. This is a brief introduction to OpenGL ES environment mapping and reflection. I wish this chapter is longer and has more coverage in depth. But again, this is not an OpenGL ES book, the topic itself deserves a whole other book.

Overall, this book is pretty advanced in many aspects of the iPhone SDK frameworks. Coverage on SDK 3.0 frameworks are much welcomed and the competence of the authors are undeniable. Again, I highly recommend this book to any iPhone developer, no matter how seasoned you are, you will learn a thing or two from this book.

iPhone Advanced Projects Features

  • ISBN13: 9781430224037
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone Advanced Projects Overviews

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.

  • Optimize performance.
  • Streamline your user interface.
  • Do things with your iPhone app that other developers haven't attempted.

Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:

  • Ben “Panda” Smith, discussing particle systems using OpenGL ES
  • Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
  • Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
  • Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
  • Dylan Bruzenak building a data-driven application with SQLite.
  • Ray Kiddy illustrating the full application development life cycle with Core Data.
  • Steve Finkelstein marrying an offline eMail client to Core Data.
  • Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
  • Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
  • Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps.
  • Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES.

What you'll learn

  • Use wi-fi to do more than simply connect to the Internet.
  • Communicate with other iPhone users in real time.
  • Take advantage of all the tricks built into Cocoa Touch.
  • Convert your iPhone and iPod touch apps for use in other environments.
  • Convert your other mobile apps for use with iPhone and iPod touch.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone X Projects books.


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Customer Review


Too Many Mistakes to be Useful - Clifford Sharp - Longmont, CO
I DO NOT recommend this book at all for any level of iPhone developer(s).

One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.

There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.

This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.




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Learning the iPhone SDK for JavaScript Programmers

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Learning the iPhone SDK for JavaScript Programmers Overviews

Is it possible for JavaScript programmers to learn the iPhone SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you face with the SDK. He introduces Objective-C and Cocoa Touch in a context you'll readily understand, and shows you how to test iPhone code snippets as you go.

Why bother with Apple's tools? After all, you could bypass them and just build web apps for the iPhone. But web apps can't access an iPhone's music library, address book, camera, accelerometer, or multi-touch events. Nor can you sell web apps in the App Store. If you're a web developer and really want to take advantage of the iPhone, the SDK is your tool -- and this is your book.

  • Create a test workbench app that you can use throughout the development process
  • Understand how iPhone OS frameworks compare to third-party web frameworks
  • Become familiar with the Model-View-Controller architectural pattern
  • Learn how iPhone data types, pointers, and memory management are different from JavaScript
  • Compare Objective-C language fundamentals and their JavaScript equivalents
  • Get a recipe-driven reference for programming with Objective-C and Cocoa Touch


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iPhone and iPod Touch Programming: Handling Touch Interactions and Events for Mobile Safari (Wrox Briefs)

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iPhone and iPod Touch Programming: Handling Touch Interactions and Events for Mobile Safari (Wrox Briefs) Overviews

This Wrox Blox explains touch input events and illustrates how to detect an orientation change, capture two-finger scrolling inputs, and simulate a drag-and-drop action when designing applications for the iPhone and iPod Touch. Web developers designing applications for Mobile Safari, the browser on iPhone and iPod Touch, are able to easily incorporate touch input event handling without writing any code at all. However, while page flicking and scrolling are easy to implement, Mobile Safari does not provide a way to trap or override most touch interactions, nor does it allow developers full access to all DOM events.

Perhaps the most important event handling constraint is that no events trigger until the user’s finger leaves the touch screen. However, because developers are able to trap for viewport orientation changes, they do have full programmatic control over their application when the orientation changes between portrait and landscape modes. As a result, you can adjust CSS styling and positioning based on the current mode.

Usage Rights for Wiley Wrox Blox

Any Wrox Blox you purchase from this site will come with certain restrictions that allow Wiley to protect the copyrights of its products. After you purchase and download this title, you:

  • Are entitled to three downloads
  • Are entitled to make a backup copy of the file for your own use
  • Are entitled to print the Wrox Blox for your own use
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  • May not lend, sell or give the Wrox Blox to another user
  • May not place the Wrox Blox file on a network or any file sharing service for use by anyone other than yourself or allow anyone other than yourself to access it
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If you have any questions about these restrictions, you may contact Customer Care at (877) 762-2974 (8 a.m. - 5 p.m. EST, Monday - Friday). If you have any issues related to Technical Support, please contact us at 800-762-2974 (United States only) or 317-572-3994 (International) 8 a.m. - 8 p.m. EST, Monday - Friday).


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iPhone SDK 3: Visual QuickStart Guide

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I'm a PHP programmer by trade, self taught, without a degree in computer science. So switching from PHP to Objective-C has been a big change for me. I have purchased 3 or 4 different books on beginning iPhone Application Development (including one on Objective-C) and they all seem to either gloss over the fundamentals, or give unnecessary explanation making things even more confusing. They have made it slow for me to get started creating iPhone Applications.

This book has been an excellent guide to getting started with Objective-C and the iPhone SDK. It starts out by explaining the basics of Objective-C and Cocoa, including memory management, which PHP developers aren't usually concerned with. Then talks about the development tools you have to work with and how to get started using them. The rest of the book is chock full of examples that are essential to creating iPhone applications.

If you're the kind of person that likes to learn by example, then this is the book for you. It gets straight to the point, with clear explanations, without making you wade through a bunch of lengthy tutorials.

P.S. I just realized that I got my start as a PHP programmer because of a Visual Quickstart PHP book. I must be a fan of the Visual Quickstart Guide books because I really like the layout of the pages (how they give a code sample on the right and an explanation on the left). I just think their books are really effective.

iPhone SDK 3: Visual QuickStart Guide Features

  • ISBN13: 9780321669537
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone SDK 3: Visual QuickStart Guide Overviews

With a rich set of over 1,000 new APIs, iPhone SDK for iPhone OS 3 provides an amazing range of technologies to enhance the functionality of iPhone and iPod touch applications. This book takes an introductory look at Objective-C and Cocoa before moving on to the tools you'll use to create iPhone applications. Starting with common and tasks and UI elements, the book covers using tabs and tables, files and networking, the multi-touch display, and the built-in GPS hardware.

This book will appeal to both current developers needing to understand and update their apps to the iPhone OS 3.0 and for those developers just starting out who need a complete tutorial and reference to the iPhone SDK 3.



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Customer Review


A good start, but... - Christopher Dewan - Brooklyn, NY USA
I've recently looked at a few of the "intro" books to Objective-C and the iPhone SDK, and this one was, hands down, the most accessible: this is the fastest way to begin feeling comfortable making iPhone apps in Xcode. It gets off to a bumpy start, focusing on a lot of "common tasks" that you DON'T need to know to start off -- but hits a useful stride by chapter 4 and then covers a lot of ground.

HOWEVER, my biggest gripe with this book is a significant one. In an effort to teach the fundamentals of Xcode, the author has elected to ignore Interface Builder: all of the interfaces in this book are created via code. This was educational, but *it's not how the vast majority of iPhone apps are built* -- so at the end of this book, there was still an enormous gap in what I needed to know. (Apple's own example apps make extensive use of Interface Builder, IBOutlets, IBActions, and the target/action paradigm -- NONE of which is covered in this book.)

I appreciate this book a lot, but as long as it lacks any info on Interface Builder, it can't be your only resource in learning the iPhone SDK.


Good but... - Dr. Science -
Actually very good. Clean book interface like most Visual QuickStart books. Essential reference for beginners. I was, however, disappointed that the book went to press without the last two chapters. The only option is to download those and read them on the screen. The *digital* chapters are a bit lean too, they could have been fleshed out more.



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Taking Your iPhone to the Max (Technology in Action)

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Since they've come around, I've been one of those people that have had to have the latest and greatest phone. I've had just about every high end PocketPC or Smartphone available. And I've really liked them. I had one of the 1st gen iphones (4gb) but b/c I was on T-Mobile, it was little more than an iPod (and I use a Zune so that wasn't even very important to me). I had an unlucky streak though and broke the last two iMate Smartphones I had within a few weeks of each other so was left using a Windows Mobile 5.0 device. A coworker was going to return his iPhone and offered it to me for a decent discount and i figured what the heck, I'll give it a try.

At first though, it was of little benefit. That's b/c I was on T-Mobile not AT&T and knew veyr little about the iPhone. After looking around the net, I saw this book had really high ratings and was available for the Kindle. So while I was eating dinner, I bought it. A few seconds later it appeared on my kindle and I dove in. I started making notes of what all I needed to do to get it working on T-Mobile and a few other things. I had struggled for a few days trying to get it working to no avail. I was having a lot of trouble getting it to sync with my ultra mobile pc running vista. With this book on my Kindle, I returned home and dove in. About 2 hours later I was up and running. Not only did I have the phone working but I had the ipod synced, and internet connectivity. It took me all of 10 seconds to fall in love with Safari. So chapter by chapter I kept reading. In all, I ended up doing a late nighter b/c I was learning how to do things on the iPhone that I either didn't know about or couldn't get working. Navigation went from being a pain in the a55 to a breeze. In no time I had it synced with my Outlook contacts too... and it even pulled in each contact's picture if it was available in my Outlook profile.

So in just a few hours, I went from not being able to make calls or use the iPod to basically having a smaller and faster version of my ultra mobile PC. In fact, now that I've gotten so familiar with it, I rarely use my ultra mobile b/c it's just another gadget to worry about and have to keep charged.

The book is very easy to read and while I'm not a technical novice, I was completely unfamiliar with Apple products. It got me right over the learning curve in just a few hours. Every single thing I had wanted to do with the iPHone was explained - perfectly I may add, in this book. Additionally, the book amazingly gets right to the point of everything and gives it coverage commensurate with the importance of the feature. It really holds your hand through some of the more difficult things (like getting it working with other networks) but doesn't belabor issues that aren't all that big of a deal.Every other book I can think of on how to use any given mobile device, be it a camera, zune, xbox etc is the opposite - it covers the basics in painful detail and tends to cover the important stuff lightly. Maybe it's just that what I consider important is the same stuff the author did, but I think pretty much anyone new to the iPhone will be left feeling the same way I was. (the best example I can give is with respect to the warnings and explanation of the warranty. If you're a none AT&T user, you don't want to do anything to void the warranty and end up being left out to dry. So I was really hesitant to just indiscriminately try things I found on the net. By specifically addressing this issue, explaining the downside and upside, the author makes it clear they understood what you're facing and then she proceeds to explain it in enough detail that you won't be (or at least I wasn't) afraid to give it a try).

If you have an iPhone already and are well versed in all of its features, then you probably don't need this book although there will be a few things you'll find helpful (particularly in terms of navigation). If you have a AT&T Contract and only use bread and butter features then you'll be in the same boat. But if you're new to iPhone and particularly if you're on another network, and you are of the "I can't live without my phone" mindset, this book is absolutely for you. It's written to that type of user specfically and she does a superb job in that respect

Considering the price for the Kindle edition in particular, it was one of the smartest buys I made in a while. Without it, I would very likely have just given up on the iPhone, and now I've definitely become a major fan of it and would really hate to not have an iPhone. All because of this book.


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Taking Your iPhone to the Max (Technology in Action) Overviews

Unleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPhone to the Max will show you how get the most out of Apple’s iPhone. You’ll find all the best, and undocumented, tricks as well as the most efficient and enjoyable introduction to the iPhone you’ll ever find.

Starting with a guide to iPhone basics, you’ll quickly move on to discover the iPhone’s hidden potential, like how to connect to a TV, get contract-free VOIP, and hack OS X so it will run apps on your iPhone. From e-mail and surfing the Web, to using iTunes, iBooks, games, photos, ripping DVDs and getting free VOIP with Skype or Jajah, you’ll find it here. You’ll even find tips on where to get the best and cheapest iPhone accessories. Get ready to take iPhone to the max!

What you’ll learn

  • iPhone basics
  • E-mail, voicemail, and using iCal
  • Surfing the Web with iPhone using Safari
  • Expanding the main menu using third-party software
  • Using iTunes, games, and iBooks
  • Connecting to the TV and ripping DVDs
  • Hacking OS X to run apps on the iPhone
  • Getting contract-free VOIP
  • Saving on accessories and what you really need

Who is this book for?

Anyone who has an iPhone and wants to get more out of it, learn how to connect to other devices, or tinker with it


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Customer Review


Taking I Phone to the Max - Jon E. Brubaker - North Carolina USA
This is a book for I Phone beginners. It goes step my step and shows you how your I Phone operates and gives you tips on how to get the most out of it. It is a little short on illustrations so some one that has a hard time picturing thing in their mind might have a trouble. The title may miss lead some into thinking it is how to hack your I Phone and it gives you a few tips on that, but it is basically an I Phone operating guide


Great Mix of Beginner and Techie Content - J. Hitchcock - Manchester, NH
Great Mix of Beginner and Techie Content

As an iPhone user since summer of last year and a current user of a 3G phone, this book presents a great resource for someone who is just starting with an iPhone to someone fairly savvy. The content that covers the general usage of the phone is a lot better than any documentation that comes with the phone and there is a lot of information that you pick up along the way.

At first, I thought some of the earlier chapters were a little basic. As I was reading, I was surprised at the number of things that I picked up which now seem painfully obvious that I never knew before. Things like unlocking the phone faster or better using the iPhone stereo headset. After those chapters was a lot of meaty content.

There are a couple chapters on better email handling and browsing on the phone. For email handling, there's a good overview of how to setup mail on the iPhone and through iTunes as well. In Safari, I learned a few things for moving around and managing pages.

The next section is about prepping media for use on the iPhone and about the iPod functionality. There is also a section for hacking the iPhone. While this is a section that requires keeping current outside of the book, it is a good base of knowledge to know what to look for.

My usage of photos and the camera had been pretty limited before reading the book. Two things I took out of this section was the idea to use the iPhone more as a slideshow player than a camera (since I generally don't like the phone's camera) and to use Flickr to upload the pictures that I do take. The end of that chapter includes a dozen of oddball uses of the camera and some of them are really oddballs.

The book itself has an attractive layout and is easy to go through. There is a good mix of content and call-out tips which provide plenty of information for getting the most out of the iPhone. This book covers both Windows and Mac.

All in all, it's a very practical book that gives plenty of overview and great nuggets that will enhance your experience on the iPhone.



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Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide)

Great Price "Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide)" for $20.00 Today



Anyone looking to moving into the mobile space as a developer or manager should take the time to read this book. Fling brings a considerable amount of experience to the table and gives an incredible survey of the situation as it exists now. Failing to take into account all the valuable information here would be foolish.

The tone and style are refreshing. Fling doesn't try to be cute or work up a side-line as a comedian. This is just straight out guidance, dealing with real world considerations that keeps things from being too dry.

There isn't much in the way of detailed implementation as this is an overview of the whole landscape. This is what should be read before a project is begun, not somewhere in the middle when code is already being written. Fling makes a great case for mobile web apps and gives some very practical guidance in their creation. It's really the only platform wide enough to fit in the book. Anything else would require an extremely narrow focus that wouldn't fit the rest of the book.

I enjoyed reading this and learned a lot in the process. One can't really ask for more.

Fling is a huge fan of the iPhone and spends a whole chapter describing web development for the iPhone. Since webkit exists in other smart phones, the information is applicable to other platforms for the most part but I would have preferred something less tied to one phone from one vendor. My bias is toward android, but there are plenty of iPhone and Android development books. I can use those once I've moved on to specifics. But this is really a very small issue in relation to the excellent information and presentation in this book.

There is one other issue I almost forgot. There are pie charts in the book, which is black and white. Some of the 'slices' are so close to one another in color that it was pretty much impossible for me to tell where they started and stopped. It doesn't hurt the book too much but needs to be fixed in future editions. Fling explains the charts, so one can infer where things are but that means the charts are not even necessary or helpful.

But if those are the biggest problems with a tech book, it's doing pretty well in my estimation.

Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide) Features

  • ISBN13: 9780596155445
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps (Animal Guide) Overviews

Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax.

If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you:

  • Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context
  • Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps
  • Work with flows, prototypes, usability practices, and screen-size-independent visual designs
  • Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future
  • Learn how to justify a mobile product by building it on a budget


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Customer Review


A must-read for anyone in mobile - Kevin Suttle -
Many people would pay for the information Brian Fling has assembled here. Project managers, and even clients need to read and digest this book before starting a mobile initiative. You have no idea how gigantic and varied the mobile industry is until you've heard it from Brian Fling.


Good book good deal - P. Tiampasook -
This is a good book for mobile technology. Easy to read and understand. And the seller sent this book very fast. Very good deal.



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Enterprise Web 2.0 Fundamentals

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It's perhaps slightly surprising to see this put out by Cisco Press. They usually deal with topics closely if not explicitly tied to Cisco hardware, or to Cisco sponsored credentialling.

The book has more general scope, for the most part. It talks in broad, largely nontechnical prose, about the Web 2.0. Explaining what this means in terms of blogs, social networking, wikis and other user-generated activities. But it also has meaning in terms of the mobile user, who might access the web from a cellphone, PDA or wireless netbook.

As to how the Web 2.0 is accomplished in a technical manner, the book describes various programming languages that are popular in building such websites. Think Ajax and Ruby on Rails, for instance.

The conceptual boundary of the Web is the so-called Semantic Web, a term proposed by Tim Berners-Lee. We get some airing here about the Semantic Web. You get to appreciate that this is still early times for it. The book also brings up cloud computing. Alas, the latter term is so vague, but to the extent that it has useful meaning, the book tries to educate you on this.

The last 2 chapters are where Cisco is actively promoted. Describing how Cisco uses things like blogs in their sales group. I'm not sure quite what to make of these chapters. Is it mainly to build mindshare about how Cisco uses these ideas? For instance, it mentions how Cisco won several awards for their projects. Good for them.

The appendices are extensive and quite good, if you want to use the book as a guide to far more detailed resources on the Web. In a way, the appendices somewhat impart the book the flavour of a review article in a scholarly journal, by their copious references to original texts.


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Price : $40.00
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Enterprise Web 2.0 Fundamentals Overviews

An introduction to next-generation web technologies

 

This is a comprehensive, candid introduction to Web 2.0 for every executive, strategist, technical professional, and marketer who needs to understand its implications. The authors illuminate the technologies that make Web 2.0 concepts accessible and systematically identify the business and technical best practices needed to make the most of it. You’ll gain a clear understanding of what’s really new about Web 2.0 and what isn’t. Most important, you’ll learn how Web 2.0 can help you enhance collaboration, decision-making, productivity, innovation, and your key enterprise initiatives.

 

The authors cut through the hype that surrounds Web 2.0 and help you identify the specific innovations most likely to deliver value in your organization. Along the way, they help you assess, plan for, and profit from user-generated content, Rich Internet Applications (RIA), social networking, semantic web, content
aggregation, cloud computing, the Mobile Web, and much more.

 

This is the only book on Web 2.0 that:

  • Covers Web 2.0 from the perspective of every participant and stakeholder, from consumers to product managers to technical professionals
  • Provides a view of both the underlying technologies and the potential applications to bring you up to speed and spark creative ideas about how to apply Web 2.0
  • Introduces Web 2.0 business applications that work, as demonstrated by actual Cisco® case studies
  • Offers detailed, expert insights into the technical infrastructure and development practices raised by Web 2.0
  • Previews tomorrow’s emerging innovations–including “Web 3.0,” the Semantic Web
  • Provides up-to-date references, links, and pointers for exploring Web 2.0 first-hand

 

Krishna Sankar, Distinguished Engineer in the Software Group at Cisco, currently focuses on highly scalable Web architectures and frameworks, social and knowledge graphs, collaborative social networks, and intelligent inferences.

 

Susan A. Bouchard is a senior manager with US-Canada Sales Planning and Operations at Cisco. She focuses on Web 2.0 technology as part of the US-Canada collaboration initiative.

 

  • Understand Web 2.0’s foundational concepts and component technologies
  • Discover today’s best business and technical practices for profiting from Web 2.0 and Rich Internet Applications (RIA)
  • Leverage cloud computing, social networking, and user-generated content
  • Understand the infrastructure scalability and development practices that must be address-ed for Web 2.0 to work
  • Gain insight into how Web 2.0 technologies are deployed
    inside Cisco and their business value to employees, partners, and customers

 

This book is part of the Cisco Press® Fundamentals Series. Books in this series introduce networking professionals to new networking technologies, covering network topologies, example deployment concepts, protocols, and management techniques.

 

Category: General Networking

Covers: Web 2.0

 

.00 USA  / .00 CAN

 

 


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Customer Review


Trying to Define the UnDefinable - John Matlock - Winnemucca, NV
So just what is this 2.0 version of the Web?

It's almost impossible to say as so many people come in with opinions that conflict with each other. The broadest definition seems to be that Web 2.0 uses the standard old fashioned web but uses it in a bi-directional way.

The web was started with the idea that it would be a way for scientists to share technical papers. It grew from there to providing things like e-commerce and then into allowing the user to assist in the providing of content. This web site, for instance allows the reader to make comments about books that (after scanning to eliminate mis-use) are displayed just after the main review of the book. In a limited way, according to the definition that some people use, this is the Web 2.0.

Other people define it differently, but the concept of two way communication and user participation seems to be key parts of the Web 2.0.

This book presents the Web 2.0 as a series of applications. Sort of like the definition of pornography: The Web 2.0 may not be able to be defined, but I know it when I see it.

From the standpoint of the webmaster trying to understand Web 2.0, here are what a bunch of sites are doing. And in reading about them and visiting them, you may get some good feelings about things you might want to incorporate into your site.




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iPhone Forensics: Recovering Evidence, Personal Data, and Corporate Assets

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Zdziarski has literally written the bible of iPhone forensics in this book. It is written not from the standpoint of hacking the device, but from obtaining and preserving the digital evidence on the device. The methodology is sound, and verifiable. Exceptionally well documented, it has proven to be one of my best, and most used, reference books. If you have a forensic examination of an iPhone, you shouldn't proceed until you've read this book.

iPhone Forensics: Recovering Evidence, Personal Data, and Corporate Assets Features

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iPhone Forensics: Recovering Evidence, Personal Data, and Corporate Assets Overviews

"This book is a must for anyone attempting to examine the iPhone. The level of forensic detail is excellent. If only all guides to forensics were written with this clarity!" -Andrew Sheldon, Director of Evidence Talks, computer forensics experts

With iPhone use increasing in business networks, IT and security professionals face a serious challenge: these devices store an enormous amount of information. If your staff conducts business with an iPhone, you need to know how to recover, analyze, and securely destroy sensitive data. iPhone Forensics supplies the knowledge necessary to conduct complete and highly specialized forensic analysis of the iPhone, iPhone 3G, and iPod Touch. This book helps you:

  • Determine what type of data is stored on the device
  • Break v1.x and v2.x passcode-protected iPhones to gain access to the device
  • Build a custom recovery toolkit for the iPhone
  • Interrupt iPhone 3G's "secure wipe" process
  • Conduct data recovery of a v1.x and v2.x iPhone user disk partition, and preserve and recover the entire raw user disk partition
  • Recover deleted voicemail, images, email, and other personal data, using data carving techniques
  • Recover geotagged metadata from camera photos
  • Discover Google map lookups, typing cache, and other data stored on the live file system
  • Extract contact information from the iPhone's database
  • Use different recovery strategies based on case needs

And more. iPhone Forensics includes techniques used by more than 200 law enforcement agencies worldwide, and is a must-have for any corporate compliance and disaster recovery plan.


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Customer Review


Outdated, author unhelpful. Stay away! - Charles Skoglund - Stockholm, SWE
This book is definitly not for you in active forensics. The methods described are outdated, the book only covers up til iphone OS 2.x, nothing you will find in a realworld scenario 2009/2010.
Upon contacting the author for an updated method, which oreilly boasts about on their website aswell as the author, the author wants you to pay him 00 annually. Keep away from this charlatan, do some online research instead, you will learn more, starting with dev-teams redsnow and othe FREE utils, you can modify those utils to do the work, forensically sound.

I am very disapointed. Shame on you Zdziarsky. Shame on you O'reilly books.




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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

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This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
Strongly recommended.

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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization


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Customer Review


Complete examples, no explanations - Gary Bisaga - Leesburg, VA USA
I am not sure what I am missing that all these other reviewers are getting, but I found this book extremely frustrating. Though I looked at the book in the bookstore and was turned off by it, on the strength of the reviewers I went and bought it anyway. I sorely regret doing so. By the way, I am not a newbie programmer: I've been a strong developer for 30 years, most recently writing J2EE enterprise applications since 1996.

On the plus side, there are (as other reviewers have said) complete examples of applications, all of which you can download from the book publisher's web site. You can - after spending hours poring through the code examples - find many of the details of how to hook up the pieces into real applications.

However, for me, this advantage was completely wiped out by providing very little explanation of what is going on. Beyond the first chapter or two, explanation of what's going on in the Interface Builder is non-existent. When the application (which there was also no explanation for) doesn't work, you're left trying to figure out what you didn't hook up in the Interface Builder (which wasn't explained). Also, there is no categorized explanation of what you're dealing with - just code examples. If an interface method is not in a particular code example, you have no idea that the method exists. Just page after page of code, with textual explanations that are very little better than the code comments themselves. I could never imagine using this book beyond the initial learning curve - there's nothing you could call a "reference." Finally, the page after page of method listings are not in any way connected together: you have to keep flipping back and forth to figure out what class a given method belongs to. And at least one sample app (the Address Book) does not build for me.

I think the Interface Builder problems point out the overall weakness of this book. Code examples might be ok for a purely code-based system, but developing iPhone apps is not - at least, the way it's presented in the book - a code-driven approach: it all starts in the Interface Builder. More coverage of that tool might have pulled the pieces together.

All in all, good context of its examples, but did not at all work for me to learn iPhone programming. I've been much more impressed with iPhone App Development: The Missing Manual.


Awesome Book - Richard Casanova - Boca Raton, FL
I just Book this Book 1 week ago and i m already writing codes and apps for the iphone
This is the best book out there for iphone

BUY IT!!!!!!!



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iPhone Design Award-Winning Projects (The Definitive Guide)

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iPhone Design Award-Winning Projects (The Definitive Guide) Overviews

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You’ll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.

  • Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
  • Detailed explanations of the technical wizardry that makes these apps tick
  • Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

What you’ll learn

  • How the best iPhone and iPod touch apps are built
  • How detail-oriented, semi-obsessive designers create great-looking interfaces that go beyond mere user-friendliness
  • How caffeine-addicted, sugar-fortified programmers optimize every line of Objective-C and squash the most deeply hidden bugs
  • How inspiration strikes at unlikely times and places
  • How to plan for success by learning from the most successful iPhone app developers

Who is this book for?

All iPhone developers seeking enlightenment from the recognized masters

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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

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I don't quite understand the one star reviews of this book, I'm also an iPhone Developer (or attempting to be one) and not a great coder but this book delivers, it sets up a solid framework for games that can be re-used time and again and it actually deals with things in a stage by stage manner. Some iPhone Game Books never even mention sprites or show how to run animations and surely this is necessary in a book about how to create games for the iPhone, this book does both. The book also deals with both 2D and 3D games and both sections are packed with info. The downloadable source code has been updated to reflect what is now available in the SDK 3.0 there is also a 'read me' text giving errata from the book so I don't even understand this complaint unless the other reviewers read 'Read me' as 'don't read me'.

The book lays a solid foundation and the framework they set up does work, it took me 2 days of reading the book and using the code to set up the beginnings of a game. Obviously every game is different so much of the code is useless as one would expect but if you can't write your own game code and are relying on other people to do it for you surely you are in the wrong business.

I have virtually every iPhone Programming book there is (like many rubbish programmers I'm convinced a wealth of books makes up for a lack of insight), including all the Game Programming books and this is the ONLY game programming book worth buying. Highly recommended.

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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overviews

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

  • Learn how to develop iPhone games that provide engaging user experiences
  • Become familiar with Objective-C and the Xcode suite of tools
  • Learn what it takes to adapt the iPhone interface to games
  • Create a robust, scalable framework for a game app
  • Understand the requirements for implementing 2D and 3D graphics
  • Learn how to add music and audio effects, as well as menus and controls
  • Get instructions for publishing your game to the App Store

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Customer Review


Just okay - Charles -
Overall the book gets the job done, but the examples are not very well written. You have to guess at what the author really wants you to do in a lot areas. In the first chapter he tells you to modify classes that he hasn't even had you create yet! In other areas of the book he tells you to create classes but doesn't tell you what to choose for their subclass.

After suffering through the book though, I have made a lot of improvements in my game code.


Extremely Frustrating Read... - R. DiNicolas - Phoenix, Arizona USA
I'm a pretty experienced developer (5 years web development in ruby, python, js & java), but new to objective-c. I got through "Programming in Objective-c 2.0" relatively easily. I'm new to drag and drop, gui driven programming so I was hoping the primer in interface builder would help out in that area. Turns out it didn't. In fact, I found it extremely frustrating. You really need a decent amount of experience with interface builder to follow the examples because the example steps are incomplete. There's a lot of "...and now, add this line to your code"... well, I've got 3 view controllers... which one exactly?

I understand the author expects the reader to use their brain, but I'd rather experiment after I get the example working. It's not good that after only 25 pages into the book, I was extremely frustrated. There wasn't a single moment when reading "Programming in Objective-c 2.0" where I didn't completely understand the concepts discussed. The author clearly states: "To get the most out of this book, you will need to have some programming knowledge." That's complete BS, you need a decent amount of xcode specific experience for this book.

I may come back to the book after I get some iphone specific experience. Right now I wouldn't recommend it to anyone starting off on this platform. To be honest, I'm not sure I want to invest any more time in this book.



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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

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I read "Building iPhone Apps with HTML, ..." in about three hours. Even with many years of Web and Java development under my belt, I learned a great deal about the nooks and crannies of building applications for the iPhone. I think I finally "got it" as to how these open-source libraries are taking your HTML markup and converting them to apps that can actually be submitted to the Apple Store and sold online. Remarkable. Great book, great read, great examples - I highly recommend.

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Features

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Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa Overviews

What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."

--John Allsopp, author and founder of Web Directions

"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."

-- Brian LeRoux, Nitobi Software

It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.

Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.

  • Build iPhone apps with tools you already know how to use
  • Learn how to make an existing website look and behave like an iPhone app
  • Add native-looking animations to your web app using jQTouch
  • Take advantage of client-side data storage with apps that run even when the iPhone is offline
  • Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript
  • Submit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

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Customer Review



Alternative iPhone Apps - Craig B. Kaminsky - Ouray, CO USA
A fantastic resource for how you can create native-looking iPhone applications that are web-based (and not native to the iPhone). Really great overview of the steps and tools you'll want to utilize for your mobile web-application. Beyond the iPhone, the tools and resources contained within are great for any mobile web-based apps.



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